![](http://ift.tt/eA8V8J)
[Deck] If you can’t beat ’em, join ’em. The Yarn deck.
This deck rules. Went from 2600 to legend arena in less than a day. I snagged this deck watching Yarn of OJ do battle. As seen here (http://ift.tt/1YtLMGo)
This deck’s secret sauce is the aggressive play style enabled by the 2.9 average elixer cost. Cycling through cards so quickly will enable your heavy hitters(Hog + RG) to circumvent most counters. Not to mention the rest of your deck is very effective to counter most anything.
The deck
Royal Giant- You know him. Deployment and range make this guy so frustrating to deal with. Not to mention he tanks well and can handle must counters with some support behind him.
Hog Rider – Yep, the other card users find so frustrating. The hog in this deck is very versatile. No longer your only win condition, you can use the hog to draw counters early, or send him in when the timing is right to take down the tower.
Fire spirits- One of the main counter cards in this deck. These guys are capable of taking down anything squishy, and if deployed right will even take down Barbarians with a zap.
Spear Goblins- The all around utility card. Offense, defense, hard to find a situation this card does not fit so well. Use the spearchuckers to supplement your attack, or stall an opponents advance.
Skeletons- This card is the ‘save your butt’ card. Being aggressive with your RG or Hog may leave you with little elixer. Having these guys handy can stall your opponent and even become and effective counter. So often minion horde or mini-pekka come charging my way and just place this card down and you can easily stomp out their attack.
Zap- Another all around card. Offense, defense, learn this card and use it for multiple situations.
Cannon- Counter card for all the hogs and RG’s in your life. Learn to place the cannon to aggro the RG but also within range of your tower. The cannon, combined with your tower and another support card will make quick work of any opposing RG’s. The cannon is also the de-facto counter to the Hog Rider. Place your cannon near center to draw the Hog and allow both towers to do work.
Minions- Another powerhouse all rounder. This card plays so well behind the RG and will bring a valk or mini-pekka down to nothing in the time it takes the card to kill the RG. These guys will chop a tower down to nothing, given the chance to do so.
Each of these cards deserve its own write-up for all their nuances, and if you haven’t checked out OJ’s videos, you should go do that. Orange Juice You-tube Channel (https://www.youtube.com/channel/UC3S6nIDGJ5OtpC-mbvFA8Ew)
Submitted June 16, 2016 at 07:25AM by 5thAmigo
via reddit http://ift.tt/1UWRsmG